You can use an effect button for your forms and the sections where the user has to sign or approve an agreement.By clicking on this button, it first shows three points for a few moments, which indicates loading. These buttons have an icon. Clicking on the button will create an effect like throwing colored paper on the screen.


HTML
<!-- This script got from www.devanswer.com -->
<link rel="stylesheet" href="https://cdnjs.cloudflare.com/ajax/libs/meyer-reset/2.0/reset.min.css">
<button id="button" class="ready" onclick="clickButton();"> 
  <div class="message submitMessage">
    <svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 13 12.2">
      <polyline stroke="currentColor" points="2,7.1 6.5,11.1 11,7.1 "/>
      <line stroke="currentColor" x1="6.5" y1="1.2" x2="6.5" y2="10.3"/>
    </svg> <span class="button-text">Submit</span>
  </div>
  <div class="message loadingMessage">
    <svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 19 17">
      <circle class="loadingCircle" cx="2.2" cy="10" r="1.6"/>
      <circle class="loadingCircle" cx="9.5" cy="10" r="1.6"/>
      <circle class="loadingCircle" cx="16.8" cy="10" r="1.6"/>
    </svg>
  </div>
  <div class="message successMessage">
    <svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 13 11">
      <polyline stroke="currentColor" points="1.4,5.8 5.1,9.5 11.6,2.1 "/>
    </svg> <span class="button-text">Success</span>
  </div>
</button>
<canvas id="canvas"></canvas><div id="bcl"><a style="font-size:8pt;text-decoration:none;" href="http://www.devanswer.com">Developers Answer</a></div>
                        

CSS
@keyframes loading {
	0% {
		cy: 10;
	}
	25% {
		cy: 3;
	}
	50% {
		cy: 10;
	}
}
body {
	-webkit-font-smoothing: antialiased;
	background-color: #f4f7ff;
}
canvas {
	height: 100vh;
	pointer-events: none;
	position: fixed;
	width: 100%;
	z-index: 2;
}
button {
	background: none;
	border: none;
	color: #f4f7ff;
	cursor: pointer;
	font-family: "Quicksand", sans-serif;
	font-size: 14px;
	font-weight: 500;
	height: 40px;
	left: 50%;
	outline: none;
	overflow: hidden;
	padding: 0 10px;
	position: fixed;
	top: 50%;
	transform: translate(-50%, -50%);
	width: 190px;
	-webkit-tap-highlight-color: transparent;
	z-index: 1;
}
button::before {
	background: #1f2335;
	border-radius: 50px;
	box-shadow: 0 2px 5px rgba(0, 0, 0, 0.4) inset;
	content: "";
	display: block;
	height: 100%;
	margin: 0 auto;
	position: relative;
	transition: width 0.2s cubic-bezier(0.39, 1.86, 0.64, 1) 0.3s;
	width: 100%;
}
button.ready .submitMessage svg {
	opacity: 1;
	top: 1px;
	transition: top 0.4s ease 600ms, opacity 0.3s linear 600ms;
}
button.ready .submitMessage .button-text span {
	top: 0;
	opacity: 1;
	transition: all 0.2s ease calc(var(--dr) + 600ms);
}
button.loading::before {
	transition: width 0.3s ease;
	width: 80%;
}
button.loading .loadingMessage {
	opacity: 1;
}
button.loading .loadingCircle {
	animation-duration: 1s;
	animation-iteration-count: infinite;
	animation-name: loading;
	cy: 10;
}
button.complete .submitMessage svg {
	top: -30px;
	transition: none;
}
button.complete .submitMessage .button-text span {
	top: -8px;
	transition: none;
}
button.complete .loadingMessage {
	top: 80px;
}
button.complete .successMessage .button-text span {
	left: 0;
	opacity: 1;
	transition: all 0.2s ease calc(var(--d) + 1000ms);
}
button.complete .successMessage svg {
	stroke-dashoffset: 0;
	transition: stroke-dashoffset 0.3s ease-in-out 1.4s;
}
.button-text span {
	opacity: 0;
	position: relative;
}
.message {
	left: 50%;
	position: absolute;
	top: 50%;
	transform: translate(-50%, -50%);
	width: 100%;
}
.message svg {
	display: inline-block;
	fill: none;
	margin-right: 5px;
	stroke-linecap: round;
	stroke-linejoin: round;
	stroke-width: 2;
}
.submitMessage .button-text span {
	top: 8px;
	transition: all 0.2s ease var(--d);
}
.submitMessage svg {
	color: #5c86ff;
	margin-left: -1px;
	opacity: 0;
	position: relative;
	top: 30px;
	transition: top 0.4s ease, opacity 0.3s linear;
	width: 14px;
}
.loadingMessage {
	opacity: 0;
	transition: opacity 0.3s linear 0.3s, top 0.4s cubic-bezier(0.22, 0, 0.41, -0.57);
}
.loadingMessage svg {
	fill: #5c86ff;
	margin: 0;
	width: 22px;
}
.successMessage .button-text span {
	left: 5px;
	transition: all 0.2s ease var(--dr);
}
.successMessage svg {
	color: #5cffa1;
	stroke-dasharray: 20;
	stroke-dashoffset: 20;
	transition: stroke-dashoffset 0.3s ease-in-out;
	width: 14px;
}
.loadingCircle:nth-child(2) {
	animation-delay: 0.1s;
}
.loadingCircle:nth-child(3) {
	animation-delay: 0.2s;
}
/* Website Link */

.website-link {
	background: #f8faff;
	border-radius: 50px 0 0 50px;
	bottom: 30px;
	color: #324b77;
	cursor: pointer;
	font-family: "Montserrat", sans-serif;
	font-weight: 600;
	height: 34px;
	filter: drop-shadow(2px 3px 4px rgba(0, 0, 0, 0.1));
	padding: 0 20px 0 40px;
	position: fixed;
	right: 0;
	text-align: left;
	text-decoration: none;
}
.website-link__icon {
	left: -10px;
	position: absolute;
	top: -12px;
	width: 44px;
}
.website-link__name {
	display: block;
	font-size: 14px;
	line-height: 14px;
	margin: 5px 0 3px;
}
.website-link__last-name {
	color: #55bada;
}
.website-link__message {
	color: #8aa8c5;
	display: block;
	font-size: 7px;
	line-height: 7px;
}
Javascript
// ammount to add on each button press
const confettiCount = 20
const sequinCount = 10
// "physics" variables
const gravityConfetti = 0.3
const gravitySequins = 0.55
const dragConfetti = 0.075
const dragSequins = 0.02
const terminalVelocity = 3
// init other global elements
const button = document.getElementById('button')
var disabled = false
const canvas = document.getElementById('canvas')
const ctx = canvas.getContext('2d')
canvas.width = window.innerWidth
canvas.height = window.innerHeight
let cx = ctx.canvas.width / 2
let cy = ctx.canvas.height / 2
// add Confetto/Sequin objects to arrays to draw them
let confetti = []
let sequins = []
// colors, back side is darker for confetti flipping
const colors = [
  { front : '#7b5cff', back: '#6245e0' }, // Purple
  { front : '#b3c7ff', back: '#8fa5e5' }, // Light Blue
  { front : '#5c86ff', back: '#345dd1' }  // Darker Blue
]
// helper function to pick a random number within a range
randomRange = (min, max) => Math.random() * (max - min) + min
// helper function to get initial velocities for confetti
// this weighted spread helps the confetti look more realistic
initConfettoVelocity = (xRange, yRange) => {
  const x = randomRange(xRange[0], xRange[1])
  const range = yRange[1] - yRange[0] + 1
  let y = yRange[1] - Math.abs(randomRange(0, range) + randomRange(0, range) - range)
  if (y >= yRange[1] - 1) {
    // Occasional confetto goes higher than the max
    y += (Math.random() < .25) ? randomRange(1, 3) : 0
  }
  return {x: x, y: -y}
}
// Confetto Class
function Confetto() {
  this.randomModifier = randomRange(0, 99)
  this.color = colors[Math.floor(randomRange(0, colors.length))]
  this.dimensions = {
    x: randomRange(5, 9),
    y: randomRange(8, 15),
  }
  this.position = {
    x: randomRange(canvas.width/2 - button.offsetWidth/4, canvas.width/2 + button.offsetWidth/4),
    y: randomRange(canvas.height/2 + button.offsetHeight/2 + 8, canvas.height/2 + (1.5 * button.offsetHeight) - 8),
  }
  this.rotation = randomRange(0, 2 * Math.PI)
  this.scale = {
    x: 1,
    y: 1,
  }
  this.velocity = initConfettoVelocity([-9, 9], [6, 11])
}
Confetto.prototype.update = function() {
  // apply forces to velocity
  this.velocity.x -= this.velocity.x * dragConfetti
  this.velocity.y = Math.min(this.velocity.y + gravityConfetti, terminalVelocity)
  this.velocity.x += Math.random() > 0.5 ? Math.random() : -Math.random()
  
  // set position
  this.position.x += this.velocity.x
  this.position.y += this.velocity.y
  // spin confetto by scaling y and set the color, .09 just slows cosine frequency
  this.scale.y = Math.cos((this.position.y + this.randomModifier) * 0.09)    
}
// Sequin Class
function Sequin() {
  this.color = colors[Math.floor(randomRange(0, colors.length))].back,
  this.radius = randomRange(1, 2),
  this.position = {
    x: randomRange(canvas.width/2 - button.offsetWidth/3, canvas.width/2 + button.offsetWidth/3),
    y: randomRange(canvas.height/2 + button.offsetHeight/2 + 8, canvas.height/2 + (1.5 * button.offsetHeight) - 8),
  },
  this.velocity = {
    x: randomRange(-6, 6),
    y: randomRange(-8, -12)
  }
}
Sequin.prototype.update = function() {
  // apply forces to velocity
  this.velocity.x -= this.velocity.x * dragSequins
  this.velocity.y = this.velocity.y + gravitySequins
  
  // set position
  this.position.x += this.velocity.x
  this.position.y += this.velocity.y   
}
// add elements to arrays to be drawn
initBurst = () => {
  for (let i = 0; i < confettiCount; i++) {
    confetti.push(new Confetto())
  }
  for (let i = 0; i < sequinCount; i++) {
    sequins.push(new Sequin())
  }
}
// draws the elements on the canvas
render = () => {
  ctx.clearRect(0, 0, canvas.width, canvas.height)
  
  confetti.forEach((confetto, index) => {
    let width = (confetto.dimensions.x * confetto.scale.x)
    let height = (confetto.dimensions.y * confetto.scale.y)
    
    // move canvas to position and rotate
    ctx.translate(confetto.position.x, confetto.position.y)
    ctx.rotate(confetto.rotation)
    // update confetto "physics" values
    confetto.update()
    
    // get front or back fill color
    ctx.fillStyle = confetto.scale.y > 0 ? confetto.color.front : confetto.color.back
    
    // draw confetto
    ctx.fillRect(-width / 2, -height / 2, width, height)
    
    // reset transform matrix
    ctx.setTransform(1, 0, 0, 1, 0, 0)
    // clear rectangle where button cuts off
    if (confetto.velocity.y < 0) {
      ctx.clearRect(canvas.width/2 - button.offsetWidth/2, canvas.height/2 + button.offsetHeight/2, button.offsetWidth, button.offsetHeight)
    }
  })
  sequins.forEach((sequin, index) => {  
    // move canvas to position
    ctx.translate(sequin.position.x, sequin.position.y)
    
    // update sequin "physics" values
    sequin.update()
    
    // set the color
    ctx.fillStyle = sequin.color
    
    // draw sequin
    ctx.beginPath()
    ctx.arc(0, 0, sequin.radius, 0, 2 * Math.PI)
    ctx.fill()
    // reset transform matrix
    ctx.setTransform(1, 0, 0, 1, 0, 0)
    // clear rectangle where button cuts off
    if (sequin.velocity.y < 0) {
      ctx.clearRect(canvas.width/2 - button.offsetWidth/2, canvas.height/2 + button.offsetHeight/2, button.offsetWidth, button.offsetHeight)
    }
  })
  // remove confetti and sequins that fall off the screen
  // must be done in seperate loops to avoid noticeable flickering
  confetti.forEach((confetto, index) => {
    if (confetto.position.y >= canvas.height) confetti.splice(index, 1)
  })
  sequins.forEach((sequin, index) => {
    if (sequin.position.y >= canvas.height) sequins.splice(index, 1)
  })
  window.requestAnimationFrame(render)
}
// cycle through button states when clicked
clickButton = () => {
  if (!disabled) {
    disabled = true
    // Loading stage
    button.classList.add('loading')
    button.classList.remove('ready')
    setTimeout(() => {
      // Completed stage
      button.classList.add('complete')
      button.classList.remove('loading')
      setTimeout(() => {
        window.initBurst()
        setTimeout(() => {
          // Reset button so user can select it again
          disabled = false
          button.classList.add('ready')
          button.classList.remove('complete')
        }, 4000)
      }, 320)
    }, 1800)
  }
}
// re-init canvas if the window size changes
resizeCanvas = () => {
  canvas.width = window.innerWidth
  canvas.height = window.innerHeight
  cx = ctx.canvas.width / 2
  cy = ctx.canvas.height / 2
}
// resize listenter
window.addEventListener('resize', () => {
  resizeCanvas()
})
// click button on spacebar or return keypress
document.body.onkeyup = (e) => {
  if (e.keyCode == 13 || e.keyCode == 32) {
    clickButton()
  }
}
// Set up button text transition timings on page load
textElements = button.querySelectorAll('.button-text')
textElements.forEach((element) => {
  characters = element.innerText.split('')
  let characterHTML = ''
  characters.forEach((letter, index) => {
    characterHTML += `<span class="char${index}" style="--d:${index * 30}ms; --dr:${(characters.length - index - 1) * 30}ms;">${letter}</span>`
  })
  element.innerHTML = characterHTML
})
// kick off the render loop
window.initBurst()
render()