logo DevAnswer - Developers Answer

404 Page with Rotating 3D Ball Effect

13th February

Preview


Source Code
                            <!DOCTYPE html>
<html>
<head>
<meta charset="UTF-8">
<!-- This script got from www.devanswer.com -->


<style>
body {
    background: #f5f5f5;
    font-family: 'Roboto', sans-serif;
}

.mini {
    font-size: 1em;
    color: #000;
    line-height: 9em;
    text-indent: 2.5em;
    position: absolute;
    left: 50%;
    top: 50%;
}

.mega, .bola {
    line-height: 1.65em;
    font-weight: bold;
    font-size: 11em;
    color: black;
    font-family: 'Roboto', sans-serif;
    width: 300px;
    height: 300px;
    position: absolute;
    left: 50%;
    top: 50%;
    margin-left: -150px;
    margin-top: -150px;
}

.boom {
    color: #f5f5f5;
}
</style>

</head>
<body>
<link href='https://fonts.googleapis.com/css?family=Roboto:700' rel='stylesheet' type='text/css'>
<p class="mega">4<span class="boom">0</span>4<div class="bola">
</div></p>
<p class="mini">That's an error.</p>
 <script src='https://cdnjs.cloudflare.com/ajax/libs/jquery/2.1.3/jquery.min.js'></script>
<script src='https://cdnjs.cloudflare.com/ajax/libs/three.js/r58/three.min.js'></script><div id="bcl"><a style="font-size:8pt;text-decoration:none;" href="http://www.devanswer.com">Developers Answer</a></div>
<script>
var $container = $('.bola');
var renderer = new THREE.WebGLRenderer({ antialias: true });
var camera = new THREE.PerspectiveCamera(80, 1, 0.1, 10000);
var scene = new THREE.Scene();

scene.add(camera);
renderer.setSize(300, 300);
$container.append(renderer.domElement);

///////////////////////////////////////////////

// Camera
camera.position.z = 200;

// Material
var pinkMat = new THREE.MeshPhongMaterial({
    color: new THREE.Color("rgb(226,35,213)"),
    emissive: new THREE.Color("rgb(0,0,0)"),
    specular: new THREE.Color("rgb(255,155,255)"),
    shininess: 100,
    shading: THREE.FlatShading,
    transparent: 1,
    opacity: 1
});

var L1 = new THREE.PointLight(0xffffff, 1);
L1.position.z = 100;
L1.position.y = 100;
L1.position.x = 100;
scene.add(L1);

var L2 = new THREE.PointLight(0xffffff, 0.8);
L2.position.z = 200;
L2.position.y = 400;
L2.position.x = -100;
scene.add(L2);

// IcoSphere -> THREE.IcosahedronGeometry(80, 1) 1-4
var Ico = new THREE.Mesh(new THREE.IcosahedronGeometry(75, 1), pinkMat);
Ico.rotation.z = 0.5;
scene.add(Ico);

function update() {
    Ico.rotation.x += 2 / 100;
    Ico.rotation.y += 2 / 100;
}

// Render
function render() {
    requestAnimationFrame(render);
    renderer.render(scene, camera);
    update();
}

render();
</script>

</body>
</html>                        



Other Codes