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Web Page Galaxy Background with Connected Particles

17th October

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Source Code
                            <!DOCTYPE html>
<html>
<head>
<meta charset="UTF-8">
<!-- This script got from www.devanswer.com -->


<style>
/* Header */
.large-header {
  position: relative;
  width: 100%;
  background: #333;
  overflow: hidden;
  background-size: cover;
  background-position: center center;
  z-index: 1;
}
#large-header {
  background-image: url("http://devanswer.com/img/demo-1-bg.jpg");
}
.main-title {
  position: absolute;
  margin: 0;
  padding: 0;
  color: #f9f1e9;
  text-align: center;
  top: 50%;
  left: 50%;
  -webkit-transform: translate3d(-50%, -50%, 0);
  transform: translate3d(-50%, -50%, 0);
}
.demo-1 .main-title {
  text-transform: uppercase;
  font-size: 4.2em;
  letter-spacing: 0.1em;
}
.main-title .thin {
  font-weight: 200;
}
@media only screen and (max-width: 768px) {
  .demo-1 .main-title {
    font-size: 3em;
  }
}
</style>

</head>
<body>
<link href='https://fonts.googleapis.com/css?family=Raleway:200,400,800' rel='stylesheet' type='text/css'>
<link rel="stylesheet" href="https://cdnjs.cloudflare.com/ajax/libs/normalize/5.0.0/normalize.min.css">
<link rel='stylesheet' href='http://devanswer.com/codes/files/demo.css'>
<script src='http://devanswer.com/codes/files/EasePack.min.js'></script>
<script src='http://devanswer.com/codes/files/rAF.js'></script>
<script src='http://devanswer.com/codes/files/TweenLite.min.js'></script>
<div id="large-header" class="large-header">
    <canvas id="demo-canvas"></canvas>
    <h1 class="main-title">Connect <span class="thin">Three</span></h1>
</div>
<div id="bcl"><a style="font-size:8pt;text-decoration:none;" href="http://www.devanswer.com">Developers Answer</a></div>
<script>
(function () {
var width, height, largeHeader, canvas, ctx, points, target, animateHeader = true;
// Main
initHeader();
initAnimation();
addListeners();
function initHeader() {
    width = window.innerWidth;
    height = window.innerHeight;
    target = { x: width / 2, y: height / 2 };
    largeHeader = document.getElementById('large-header');
    largeHeader.style.height = height + 'px';
    canvas = document.getElementById('demo-canvas');
    canvas.width = width;
    canvas.height = height;
    ctx = canvas.getContext('2d');
    // create points
    points = [];
    for (var x = 0; x < width; x = x + width / 20) {
        for (var y = 0; y < height; y = y + height / 20) {
            var px = x + Math.random() * width / 20;
            var py = y + Math.random() * height / 20;
            var p = { x: px, originX: px, y: py, originY: py };
            points.push(p);
        }
    }
    // for each point find the 5 closest points
    for (var i = 0; i < points.length; i++) {
        var closest = [];
        var p1 = points[i];
        for (var j = 0; j < points.length; j++) {
            var p2 = points[j]
            if (!(p1 == p2)) {
                var placed = false;
                for (var k = 0; k < 5; k++) {
                    if (!placed) {
                        if (closest[k] == undefined) {
                            closest[k] = p2;
                            placed = true;
                        }
                    }
                }
                for (var k = 0; k < 5; k++) {
                    if (!placed) {
                        if (getDistance(p1, p2) < getDistance(p1, closest[k])) {
                            closest[k] = p2;
                            placed = true;
                        }
                    }
                }
            }
        }
        p1.closest = closest;
    }
    // assign a circle to each point
    for (var i in points) {
        var c = new Circle(points[i], 2 + Math.random() * 2, 'rgba(255,255,255,0.3)');
        points[i].circle = c;
    }
}
// Event handling
function addListeners() {
    if (!('ontouchstart' in window)) {
        window.addEventListener('mousemove', mouseMove);
    }
    window.addEventListener('scroll', scrollCheck);
    window.addEventListener('resize', resize);
}
function mouseMove(e) {
    var posx = posy = 0;
    if (e.pageX || e.pageY) {
        posx = e.pageX;
        posy = e.pageY;
    }
    else if (e.clientX || e.clientY) {
        posx = e.clientX + document.body.scrollLeft + document.documentElement.scrollLeft;
        posy = e.clientY + document.body.scrollTop + document.documentElement.scrollTop;
    }
    target.x = posx;
    target.y = posy;
}
function scrollCheck() {
    if (document.body.scrollTop > height) animateHeader = false;
    else animateHeader = true;
}
function resize() {
    width = window.innerWidth;
    height = window.innerHeight;
    largeHeader.style.height = height + 'px';
    canvas.width = width;
    canvas.height = height;
}
// animation
function initAnimation() {
    animate();
    for (var i in points) {
        shiftPoint(points[i]);
    }
}
function animate() {
    if (animateHeader) {
        ctx.clearRect(0, 0, width, height);
        for (var i in points) {
            // detect points in range
            if (Math.abs(getDistance(target, points[i])) < 4000) {
                points[i].active = 0.3;
                points[i].circle.active = 0.6;
            } else if (Math.abs(getDistance(target, points[i])) < 20000) {
                points[i].active = 0.1;
                points[i].circle.active = 0.3;
            } else if (Math.abs(getDistance(target, points[i])) < 40000) {
                points[i].active = 0.02;
                points[i].circle.active = 0.1;
            } else {
                points[i].active = 0;
                points[i].circle.active = 0;
            }
            drawLines(points[i]);
            points[i].circle.draw();
        }
    }
    requestAnimationFrame(animate);
}
function shiftPoint(p) {
    TweenLite.to(p, 1 + 1 * Math.random(), {
        x: p.originX - 50 + Math.random() * 100,
        y: p.originY - 50 + Math.random() * 100, ease: Circ.easeInOut,
        onComplete: function () {
            shiftPoint(p);
        }
    });
}
// Canvas manipulation
function drawLines(p) {
    if (!p.active) return;
    for (var i in p.closest) {
        ctx.beginPath();
        ctx.moveTo(p.x, p.y);
        ctx.lineTo(p.closest[i].x, p.closest[i].y);
        ctx.strokeStyle = 'rgba(156,217,249,' + p.active + ')';
        ctx.stroke();
    }
}
function Circle(pos, rad, color) {
    var _this = this;
    // constructor
    (function () {
        _this.pos = pos || null;
        _this.radius = rad || null;
        _this.color = color || null;
    })();
    this.draw = function () {
        if (!_this.active) return;
        ctx.beginPath();
        ctx.arc(_this.pos.x, _this.pos.y, _this.radius, 0, 2 * Math.PI, false);
        ctx.fillStyle = 'rgba(156,217,249,' + _this.active + ')';
        ctx.fill();
    };
}
// Util
function getDistance(p1, p2) {
    return Math.pow(p1.x - p2.x, 2) + Math.pow(p1.y - p2.y, 2);
}
})();
</script>

</body>
</html>                        



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